#include "MantidGeometry/DllConfig.h"
#include "MantidGeometry/Instrument.h"
Go to the source code of this file.
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MANTID_GEOMETRY_DLL Geometry::Instrument_sptr | Mantid::Geometry::ComponentHelper::createMinimalInstrument (const Mantid::Kernel::V3D &sourcePos, const Mantid::Kernel::V3D &samplePos, const Mantid::Kernel::V3D &detectorPos) |
| createOneDetectorInstrument, creates the most simple possible definition of an instrument in which we can extract a valid L1 and L2 distance for unit calculations. More...
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MANTID_GEOMETRY_DLL std::shared_ptr< Geometry::CSGObject > | Mantid::Geometry::ComponentHelper::createSphere (double radius, const V3D ¢re, const std::string &id) |
| Create a sphere object. More...
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MANTID_GEOMETRY_DLL Geometry::Instrument_sptr | Mantid::Geometry::ComponentHelper::createVirtualInstrument (Kernel::V3D sourcePos, Kernel::V3D samplePos, const std::vector< Kernel::V3D > &vecdetpos, const std::vector< detid_t > &vecdetid) |
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MANTID_GEOMETRY_DLL std::string | Mantid::Geometry::ComponentHelper::sphereXML (double radius, const Kernel::V3D ¢re, const std::string &id) |
| Return the XML for a sphere. More...
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