Mantid
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Holds the information used for doing numerical integrations of object in the beam. More...
#include <Rasterize.h>
Public Member Functions | |
void | reserve (size_t numVolumeElements) |
Public Attributes | |
std::vector< double > | l1 |
Cached L1 distances. More... | |
std::vector< Kernel::V3D > | position |
Cached element positions. More... | |
double | totalvolume |
Volume of the object. More... | |
std::vector< double > | volume |
Cached element volumes. More... | |
Holds the information used for doing numerical integrations of object in the beam.
Definition at line 21 of file Rasterize.h.
void Mantid::Geometry::Raster::reserve | ( | size_t | numVolumeElements | ) |
Definition at line 18 of file Rasterize.cpp.
std::vector<double> Mantid::Geometry::Raster::l1 |
std::vector<Kernel::V3D> Mantid::Geometry::Raster::position |
double Mantid::Geometry::Raster::totalvolume |
Volume of the object.
Definition at line 28 of file Rasterize.h.
std::vector<double> Mantid::Geometry::Raster::volume |