| clone() const override | Mantid::Geometry::MeshObject2D | virtual |
| cloneWithMaterial(const Kernel::Material &material) const override | Mantid::Geometry::MeshObject2D | virtual |
| distance(const Geometry::Track &ut) const override | Mantid::Geometry::MeshObject2D | virtual |
| distanceToPlane(const Kernel::V3D &point) const | Mantid::Geometry::MeshObject2D | |
| draw() const override | Mantid::Geometry::MeshObject2D | virtual |
| generatePointInObject(Kernel::PseudoRandomNumberGenerator &rng, const size_t) const override | Mantid::Geometry::MeshObject2D | virtual |
| generatePointInObject(Kernel::PseudoRandomNumberGenerator &rng, const BoundingBox &activeRegion, const size_t) const override | Mantid::Geometry::MeshObject2D | virtual |
| getBoundingBox() const override | Mantid::Geometry::MeshObject2D | virtual |
| getBoundingBox(double &xmax, double &ymax, double &zmax, double &xmin, double &ymin, double &zmin) const override | Mantid::Geometry::MeshObject2D | virtual |
| getGeometryHandler() const override | Mantid::Geometry::MeshObject2D | virtual |
| getName() const override | Mantid::Geometry::MeshObject2D | virtual |
| GetObjectGeom(detail::ShapeInfo::GeometryShape &type, std::vector< Kernel::V3D > &vectors, double &innerRadius, double &radius, double &height) const override | Mantid::Geometry::MeshObject2D | virtual |
| getPointInObject(Kernel::V3D &point) const override | Mantid::Geometry::MeshObject2D | virtual |
| getTriangles() const | Mantid::Geometry::MeshObject2D | |
| getVertices() const | Mantid::Geometry::MeshObject2D | |
| hasValidShape() const override | Mantid::Geometry::MeshObject2D | virtual |
| Id | Mantid::Geometry::MeshObject2D | static |
| id() const override | Mantid::Geometry::MeshObject2D | virtual |
| initDraw() const override | Mantid::Geometry::MeshObject2D | virtual |
| initialize() | Mantid::Geometry::MeshObject2D | private |
| interceptSurface(Geometry::Track &ut) const override | Mantid::Geometry::MeshObject2D | virtual |
| isFiniteGeometry() const | Mantid::Geometry::IObject | inlinevirtual |
| isOnSide(const Kernel::V3D &) const override | Mantid::Geometry::MeshObject2D | virtual |
| isValid(const Kernel::V3D &point) const override | Mantid::Geometry::MeshObject2D | virtual |
| m_boundingBox | Mantid::Geometry::MeshObject2D | mutableprivate |
| m_handler | Mantid::Geometry::MeshObject2D | private |
| m_id | Mantid::Geometry::MeshObject2D | private |
| m_material | Mantid::Geometry::MeshObject2D | private |
| m_planeParameters | Mantid::Geometry::MeshObject2D | private |
| m_triangles | Mantid::Geometry::MeshObject2D | private |
| m_vertices | Mantid::Geometry::MeshObject2D | private |
| material() const override | Mantid::Geometry::MeshObject2D | virtual |
| MeshObject2D(std::vector< uint32_t > faces, std::vector< Kernel::V3D > vertices, const Kernel::Material &material) | Mantid::Geometry::MeshObject2D | |
| MeshObject2D(std::vector< uint32_t > &&faces, std::vector< Kernel::V3D > &&vertices, const Kernel::Material &&material) | Mantid::Geometry::MeshObject2D | |
| MinThickness | Mantid::Geometry::MeshObject2D | static |
| numberOfTriangles() const | Mantid::Geometry::MeshObject2D | |
| numberOfVertices() const | Mantid::Geometry::MeshObject2D | |
| operator==(const MeshObject2D &other) const | Mantid::Geometry::MeshObject2D | |
| pointsCoplanar(const std::vector< Kernel::V3D > &vertices) | Mantid::Geometry::MeshObject2D | static |
| setFiniteGeometryFlag(bool) | Mantid::Geometry::IObject | inlinevirtual |
| setID(const std::string &id) override | Mantid::Geometry::MeshObject2D | inlinevirtual |
| setMaterial(const Kernel::Material &material) override | Mantid::Geometry::MeshObject2D | virtual |
| shape() const override | Mantid::Geometry::MeshObject2D | virtual |
| shapeInfo() const override | Mantid::Geometry::MeshObject2D | virtual |
| solidAngle(const Kernel::V3D &observer) const override | Mantid::Geometry::MeshObject2D | virtual |
| solidAngle(const Kernel::V3D &observer, const Kernel::V3D &scaleFactor) const override | Mantid::Geometry::MeshObject2D | virtual |
| volume() const override | Mantid::Geometry::MeshObject2D | virtual |
| ~IObject()=default | Mantid::Geometry::IObject | virtual |