RenderingMesh : Mesh abstraction required for rendering.
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#include <RenderingMesh.h>
RenderingMesh : Mesh abstraction required for rendering.
Definition at line 17 of file RenderingMesh.h.
◆ ~RenderingMesh()
virtual Mantid::Geometry::RenderingMesh::~RenderingMesh |
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virtualdefault |
◆ getTriangles()
virtual std::vector< uint32_t > Mantid::Geometry::RenderingMesh::getTriangles |
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const |
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pure virtual |
◆ getVertices()
virtual std::vector< double > Mantid::Geometry::RenderingMesh::getVertices |
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const |
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pure virtual |
◆ numberOfTriangles()
virtual size_t Mantid::Geometry::RenderingMesh::numberOfTriangles |
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const |
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pure virtual |
◆ numberOfVertices()
virtual size_t Mantid::Geometry::RenderingMesh::numberOfVertices |
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const |
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pure virtual |
The documentation for this class was generated from the following file: