Mantid
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Mantid::Kernel::Quat Member List

This is the complete list of members for Mantid::Kernel::Quat, including all inherited members.

aMantid::Kernel::Quatprivate
bMantid::Kernel::Quatprivate
cMantid::Kernel::Quatprivate
conjugate()Mantid::Kernel::Quat
fromString(const std::string &str)Mantid::Kernel::Quat
getAngleAxis(double &_deg, double &_ax0, double &_ax1, double &ax2) constMantid::Kernel::Quat
getEulerAngles(const std::string &convention) constMantid::Kernel::Quat
getRotation(bool check_normalisation=false, bool throw_on_errors=false) constMantid::Kernel::Quat
GLMatrix(double *mat) constMantid::Kernel::Quat
imagI() constMantid::Kernel::Quatinline
imagJ() constMantid::Kernel::Quatinline
imagK() constMantid::Kernel::Quatinline
init()Mantid::Kernel::Quat
inverse()Mantid::Kernel::Quat
isNull(const double tolerance=0.001) constMantid::Kernel::Quat
len() constMantid::Kernel::Quat
len2() constMantid::Kernel::Quat
normalize()Mantid::Kernel::Quat
operator!=(const Quat &) constMantid::Kernel::Quat
operator()(const Quat &)Mantid::Kernel::Quat
operator()(const double ww, const double aa, const double bb, const double cc)Mantid::Kernel::Quat
operator()(const double angle, const V3D &)Mantid::Kernel::Quat
operator()(const V3D &rX, const V3D &rY, const V3D &rZ)Mantid::Kernel::Quat
operator*(const Quat &) constMantid::Kernel::Quat
operator*=(const Quat &)Mantid::Kernel::Quat
operator+(const Quat &) constMantid::Kernel::Quat
operator+=(const Quat &)Mantid::Kernel::Quat
operator-(const Quat &) constMantid::Kernel::Quat
operator-=(const Quat &)Mantid::Kernel::Quat
operator==(const Quat &) constMantid::Kernel::Quat
operator[](int) constMantid::Kernel::Quat
operator[](int)Mantid::Kernel::Quat
printSelf(std::ostream &) constMantid::Kernel::Quat
Quat()Mantid::Kernel::Quat
Quat(const double _w, const double _a, const double _b, const double _c)Mantid::Kernel::Quat
Quat(const V3D &src, const V3D &des)Mantid::Kernel::Quat
Quat(const V3D &rX, const V3D &rY, const V3D &rZ)Mantid::Kernel::Quat
Quat(const double _deg, const V3D &_axis)Mantid::Kernel::Quat
Quat(const Matrix< double > &RotMat)Mantid::Kernel::Quat
readPrinted(std::istream &)Mantid::Kernel::Quat
real() constMantid::Kernel::Quatinline
rotate(V3D &) constMantid::Kernel::Quat
rotateBB(double &xmin, double &ymin, double &zmin, double &xmax, double &ymax, double &zmax) constMantid::Kernel::Quat
set(const double ww, const double aa, const double bb, const double cc)Mantid::Kernel::Quat
setAngleAxis(const double _deg, const V3D &_axis)Mantid::Kernel::Quat
setQuat(double mat[16])Mantid::Kernel::Quat
setQuat(const Matrix< double > &rMat)Mantid::Kernel::Quat
setRotation(const double deg)Mantid::Kernel::Quat
toString() constMantid::Kernel::Quat
wMantid::Kernel::Quatprivate