a | Mantid::Kernel::Quat | private |
b | Mantid::Kernel::Quat | private |
c | Mantid::Kernel::Quat | private |
conjugate() | Mantid::Kernel::Quat | |
fromString(const std::string &str) | Mantid::Kernel::Quat | |
getAngleAxis(double &_deg, double &_ax0, double &_ax1, double &ax2) const | Mantid::Kernel::Quat | |
getEulerAngles(const std::string &convention) const | Mantid::Kernel::Quat | |
getRotation(bool check_normalisation=false, bool throw_on_errors=false) const | Mantid::Kernel::Quat | |
GLMatrix(double *mat) const | Mantid::Kernel::Quat | |
imagI() const | Mantid::Kernel::Quat | inline |
imagJ() const | Mantid::Kernel::Quat | inline |
imagK() const | Mantid::Kernel::Quat | inline |
init() | Mantid::Kernel::Quat | |
inverse() | Mantid::Kernel::Quat | |
isNull(const double tolerance=0.001) const | Mantid::Kernel::Quat | |
len() const | Mantid::Kernel::Quat | |
len2() const | Mantid::Kernel::Quat | |
normalize() | Mantid::Kernel::Quat | |
operator!=(const Quat &) const | Mantid::Kernel::Quat | |
operator()(const Quat &) | Mantid::Kernel::Quat | |
operator()(const double ww, const double aa, const double bb, const double cc) | Mantid::Kernel::Quat | |
operator()(const double angle, const V3D &) | Mantid::Kernel::Quat | |
operator()(const V3D &rX, const V3D &rY, const V3D &rZ) | Mantid::Kernel::Quat | |
operator*(const Quat &) const | Mantid::Kernel::Quat | |
operator*=(const Quat &) | Mantid::Kernel::Quat | |
operator+(const Quat &) const | Mantid::Kernel::Quat | |
operator+=(const Quat &) | Mantid::Kernel::Quat | |
operator-(const Quat &) const | Mantid::Kernel::Quat | |
operator-=(const Quat &) | Mantid::Kernel::Quat | |
operator==(const Quat &) const | Mantid::Kernel::Quat | |
operator[](int) const | Mantid::Kernel::Quat | |
operator[](int) | Mantid::Kernel::Quat | |
printSelf(std::ostream &) const | Mantid::Kernel::Quat | |
Quat() | Mantid::Kernel::Quat | |
Quat(const double _w, const double _a, const double _b, const double _c) | Mantid::Kernel::Quat | |
Quat(const V3D &src, const V3D &des) | Mantid::Kernel::Quat | |
Quat(const V3D &rX, const V3D &rY, const V3D &rZ) | Mantid::Kernel::Quat | |
Quat(const double _deg, const V3D &_axis) | Mantid::Kernel::Quat | |
Quat(const Matrix< double > &RotMat) | Mantid::Kernel::Quat | |
readPrinted(std::istream &) | Mantid::Kernel::Quat | |
real() const | Mantid::Kernel::Quat | inline |
rotate(V3D &) const | Mantid::Kernel::Quat | |
rotateBB(double &xmin, double &ymin, double &zmin, double &xmax, double &ymax, double &zmax) const | Mantid::Kernel::Quat | |
set(const double ww, const double aa, const double bb, const double cc) | Mantid::Kernel::Quat | |
setAngleAxis(const double _deg, const V3D &_axis) | Mantid::Kernel::Quat | |
setQuat(double mat[16]) | Mantid::Kernel::Quat | |
setQuat(const Matrix< double > &rMat) | Mantid::Kernel::Quat | |
setRotation(const double deg) | Mantid::Kernel::Quat | |
toString() const | Mantid::Kernel::Quat | |
w | Mantid::Kernel::Quat | private |