| a | Mantid::Kernel::Quat | private |
| b | Mantid::Kernel::Quat | private |
| c | Mantid::Kernel::Quat | private |
| conjugate() | Mantid::Kernel::Quat | |
| fromString(const std::string &str) | Mantid::Kernel::Quat | |
| getAngleAxis(double &_deg, double &_ax0, double &_ax1, double &ax2) const | Mantid::Kernel::Quat | |
| getEulerAngles(const std::string &convention) const | Mantid::Kernel::Quat | |
| getRotation(bool check_normalisation=false, bool throw_on_errors=false) const | Mantid::Kernel::Quat | |
| GLMatrix(double *mat) const | Mantid::Kernel::Quat | |
| imagI() const | Mantid::Kernel::Quat | inline |
| imagJ() const | Mantid::Kernel::Quat | inline |
| imagK() const | Mantid::Kernel::Quat | inline |
| init() | Mantid::Kernel::Quat | |
| inverse() | Mantid::Kernel::Quat | |
| isNull(const double tolerance=0.001) const | Mantid::Kernel::Quat | |
| len() const | Mantid::Kernel::Quat | |
| len2() const | Mantid::Kernel::Quat | |
| normalize() | Mantid::Kernel::Quat | |
| operator!=(const Quat &) const | Mantid::Kernel::Quat | |
| operator()(const Quat &) | Mantid::Kernel::Quat | |
| operator()(const double ww, const double aa, const double bb, const double cc) | Mantid::Kernel::Quat | |
| operator()(const double angle, const V3D &) | Mantid::Kernel::Quat | |
| operator()(const V3D &rX, const V3D &rY, const V3D &rZ) | Mantid::Kernel::Quat | |
| operator*(const Quat &) const | Mantid::Kernel::Quat | |
| operator*=(const Quat &) | Mantid::Kernel::Quat | |
| operator+(const Quat &) const | Mantid::Kernel::Quat | |
| operator+=(const Quat &) | Mantid::Kernel::Quat | |
| operator-(const Quat &) const | Mantid::Kernel::Quat | |
| operator-=(const Quat &) | Mantid::Kernel::Quat | |
| operator==(const Quat &) const | Mantid::Kernel::Quat | |
| operator[](int) const | Mantid::Kernel::Quat | |
| operator[](int) | Mantid::Kernel::Quat | |
| printSelf(std::ostream &) const | Mantid::Kernel::Quat | |
| Quat() | Mantid::Kernel::Quat | |
| Quat(const double _w, const double _a, const double _b, const double _c) | Mantid::Kernel::Quat | |
| Quat(const V3D &src, const V3D &des) | Mantid::Kernel::Quat | |
| Quat(const V3D &rX, const V3D &rY, const V3D &rZ) | Mantid::Kernel::Quat | |
| Quat(const double _deg, const V3D &_axis) | Mantid::Kernel::Quat | |
| Quat(const Matrix< double > &RotMat) | Mantid::Kernel::Quat | |
| readPrinted(std::istream &) | Mantid::Kernel::Quat | |
| real() const | Mantid::Kernel::Quat | inline |
| rotate(V3D &) const | Mantid::Kernel::Quat | |
| rotateBB(double &xmin, double &ymin, double &zmin, double &xmax, double &ymax, double &zmax) const | Mantid::Kernel::Quat | |
| set(const double ww, const double aa, const double bb, const double cc) | Mantid::Kernel::Quat | |
| setAngleAxis(const double _deg, const V3D &_axis) | Mantid::Kernel::Quat | |
| setQuat(double mat[16]) | Mantid::Kernel::Quat | |
| setQuat(const Matrix< double > &rMat) | Mantid::Kernel::Quat | |
| setRotation(const double deg) | Mantid::Kernel::Quat | |
| toString() const | Mantid::Kernel::Quat | |
| w | Mantid::Kernel::Quat | private |