Mantid
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CSGObject.cpp File Reference
#include "MantidGeometry/Objects/CSGObject.h"
#include "MantidGeometry/Objects/Rules.h"
#include "MantidGeometry/Objects/Track.h"
#include "MantidGeometry/RandomPoint.h"
#include "MantidGeometry/Rendering/GeometryHandler.h"
#include "MantidGeometry/Rendering/ShapeInfo.h"
#include "MantidGeometry/Rendering/vtkGeometryCacheReader.h"
#include "MantidGeometry/Rendering/vtkGeometryCacheWriter.h"
#include "MantidGeometry/Surfaces/Cone.h"
#include "MantidGeometry/Surfaces/Cylinder.h"
#include "MantidGeometry/Surfaces/LineIntersectVisit.h"
#include "MantidGeometry/Surfaces/Surface.h"
#include "MantidKernel/Exception.h"
#include "MantidKernel/Logger.h"
#include "MantidKernel/Material.h"
#include "MantidKernel/MersenneTwister.h"
#include "MantidKernel/MultiThreaded.h"
#include "MantidKernel/PseudoRandomNumberGenerator.h"
#include "MantidKernel/Quat.h"
#include "MantidKernel/RegexStrings.h"
#include "MantidKernel/Strings.h"
#include "MantidKernel/Tolerance.h"
#include <boost/accumulators/accumulators.hpp>
#include <boost/accumulators/statistics/error_of_mean.hpp>
#include <boost/accumulators/statistics/mean.hpp>
#include <boost/accumulators/statistics/stats.hpp>
#include <memory>
#include <array>
#include <deque>
#include <random>
#include <stack>
#include <unordered_set>
#include <utility>

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Namespaces

namespace  Mantid
 Helper class which provides the Collimation Length for SANS instruments.
 
namespace  Mantid::Geometry