calcValidType(const Kernel::V3D &Pt, const Kernel::V3D &uVec) const | Mantid::Geometry::MeshObject | |
clone() const override | Mantid::Geometry::MeshObject | inlinevirtual |
cloneWithMaterial(const Kernel::Material &material) const override | Mantid::Geometry::MeshObject | inlinevirtual |
distance(const Track &track) const override | Mantid::Geometry::MeshObject | virtual |
draw() const override | Mantid::Geometry::MeshObject | virtual |
generatePointInObject(Kernel::PseudoRandomNumberGenerator &rng, const size_t) const override | Mantid::Geometry::MeshObject | virtual |
generatePointInObject(Kernel::PseudoRandomNumberGenerator &rng, const BoundingBox &activeRegion, const size_t) const override | Mantid::Geometry::MeshObject | virtual |
getBoundingBox(double &xmax, double &ymax, double &zmax, double &xmin, double &ymin, double &zmin) const override | Mantid::Geometry::MeshObject | virtual |
getBoundingBox() const override | Mantid::Geometry::MeshObject | virtual |
getGeometryHandler() const override | Mantid::Geometry::MeshObject | virtual |
getIntersections(const Kernel::V3D &start, const Kernel::V3D &direction, std::vector< Kernel::V3D > &intersectionPoints, std::vector< Mantid::Geometry::TrackDirection > &entryExitFlags) const | Mantid::Geometry::MeshObject | private |
getName() const override | Mantid::Geometry::MeshObject | inlinevirtual |
GetObjectGeom(detail::ShapeInfo::GeometryShape &type, std::vector< Kernel::V3D > &vectors, double &innerRadius, double &radius, double &height) const override | Mantid::Geometry::MeshObject | virtual |
getPointInObject(Kernel::V3D &point) const override | Mantid::Geometry::MeshObject | virtual |
getTriangle(const size_t index, Kernel::V3D &v1, Kernel::V3D &v2, Kernel::V3D &v3) const | Mantid::Geometry::MeshObject | private |
getTriangles() const | Mantid::Geometry::MeshObject | |
getV3Ds() const | Mantid::Geometry::MeshObject | |
getVertices() const | Mantid::Geometry::MeshObject | |
hasValidShape() const override | Mantid::Geometry::MeshObject | virtual |
id() const override | Mantid::Geometry::MeshObject | inlinevirtual |
initDraw() const override | Mantid::Geometry::MeshObject | virtual |
initialize() | Mantid::Geometry::MeshObject | private |
interceptSurface(Geometry::Track &) const override | Mantid::Geometry::MeshObject | virtual |
isFiniteGeometry() const | Mantid::Geometry::IObject | inlinevirtual |
isOnSide(const Kernel::V3D &) const override | Mantid::Geometry::MeshObject | virtual |
isValid(const Kernel::V3D &) const override | Mantid::Geometry::MeshObject | virtual |
m_boundingBox | Mantid::Geometry::MeshObject | mutableprivate |
m_handler | Mantid::Geometry::MeshObject | private |
m_id | Mantid::Geometry::MeshObject | private |
m_material | Mantid::Geometry::MeshObject | private |
m_string | Mantid::Geometry::MeshObject | private |
M_TOLERANCE | Mantid::Geometry::MeshObject | private |
m_triangles | Mantid::Geometry::MeshObject | private |
m_vertices | Mantid::Geometry::MeshObject | private |
m_vtk_cache_reader | Mantid::Geometry::MeshObject | private |
m_vtk_cache_writer | Mantid::Geometry::MeshObject | private |
material() const override | Mantid::Geometry::MeshObject | virtual |
MeshObject(std::vector< uint32_t > faces, std::vector< Kernel::V3D > vertices, const Kernel::Material &material) | Mantid::Geometry::MeshObject | |
MeshObject(std::vector< uint32_t > &&faces, std::vector< Kernel::V3D > &&vertices, const Kernel::Material &&material) | Mantid::Geometry::MeshObject | |
MeshObject(const MeshObject &)=delete | Mantid::Geometry::MeshObject | |
multiply(const Kernel::Matrix< double > &) | Mantid::Geometry::MeshObject | |
numberOfTriangles() const | Mantid::Geometry::MeshObject | |
numberOfVertices() const | Mantid::Geometry::MeshObject | |
operator=(const MeshObject &)=delete | Mantid::Geometry::MeshObject | |
rotate(const Kernel::Matrix< double > &) | Mantid::Geometry::MeshObject | |
scale(const double scaleFactor) | Mantid::Geometry::MeshObject | |
searchForObject(Kernel::V3D &point) const | Mantid::Geometry::MeshObject | private |
setFiniteGeometryFlag(bool) | Mantid::Geometry::IObject | inlinevirtual |
setGeometryHandler(const std::shared_ptr< GeometryHandler > &h) | Mantid::Geometry::MeshObject | |
setID(const std::string &id) override | Mantid::Geometry::MeshObject | inlinevirtual |
setMaterial(const Kernel::Material &material) override | Mantid::Geometry::MeshObject | virtual |
shape() const override | Mantid::Geometry::MeshObject | virtual |
shapeInfo() const override | Mantid::Geometry::MeshObject | virtual |
solidAngle(const Kernel::V3D &observer) const override | Mantid::Geometry::MeshObject | virtual |
solidAngle(const Kernel::V3D &observer, const Kernel::V3D &scaleFactor) const override | Mantid::Geometry::MeshObject | virtual |
translate(const Kernel::V3D &) | Mantid::Geometry::MeshObject | |
updateGeometryHandler() | Mantid::Geometry::MeshObject | |
volume() const override | Mantid::Geometry::MeshObject | virtual |
~IObject()=default | Mantid::Geometry::IObject | virtual |
~MeshObject()=default | Mantid::Geometry::MeshObject | virtual |