canTriangulate() const | Mantid::Geometry::GeometryHandler | inline |
clone() const | Mantid::Geometry::GeometryHandler | |
GeometryHandler(IObjComponent *comp) | Mantid::Geometry::GeometryHandler | |
GeometryHandler(const std::shared_ptr< CSGObject > &obj) | Mantid::Geometry::GeometryHandler | |
GeometryHandler(CSGObject *obj) | Mantid::Geometry::GeometryHandler | |
GeometryHandler(const MeshObject &obj) | Mantid::Geometry::GeometryHandler | |
GeometryHandler(const MeshObject2D &obj) | Mantid::Geometry::GeometryHandler | |
GeometryHandler(const GeometryHandler &handler) | Mantid::Geometry::GeometryHandler | |
GetObjectGeom(detail::ShapeInfo::GeometryShape &type, std::vector< Kernel::V3D > &vector, double &innerRadius, double &radius, double &height) const | Mantid::Geometry::GeometryHandler | |
getTriangleFaces() const | Mantid::Geometry::GeometryHandler | |
getTriangleVertices() const | Mantid::Geometry::GeometryHandler | |
hasShapeInfo() const | Mantid::Geometry::GeometryHandler | inline |
initialize() const | Mantid::Geometry::GeometryHandler | |
m_csgObj | Mantid::Geometry::GeometryHandler | protected |
m_objComp | Mantid::Geometry::GeometryHandler | protected |
m_shapeInfo | Mantid::Geometry::GeometryHandler | protected |
m_triangulator | Mantid::Geometry::GeometryHandler | protected |
numberOfPoints() const | Mantid::Geometry::GeometryHandler | |
numberOfTriangles() const | Mantid::Geometry::GeometryHandler | |
operator=(const MeshObject &obj) | Mantid::Geometry::GeometryHandler | |
operator=(const MeshObject2D &obj) | Mantid::Geometry::GeometryHandler | |
operator=(GeometryHandler handler) | Mantid::Geometry::GeometryHandler | |
PLog | Mantid::Geometry::GeometryHandler | privatestatic |
render() const | Mantid::Geometry::GeometryHandler | |
setGeometryCache(size_t nPts, size_t nFaces, std::vector< double > &&pts, std::vector< uint32_t > &&faces) | Mantid::Geometry::GeometryHandler | |
setShapeInfo(detail::ShapeInfo &&shapeInfo) | Mantid::Geometry::GeometryHandler | |
shapeInfo() const | Mantid::Geometry::GeometryHandler | inline |
~GeometryHandler() | Mantid::Geometry::GeometryHandler | |